Friday, October 20, 2017
Design Principles Review and Proposal
I am going to improve the lighting done from the lava pit near the bottom, I am going to add textures to the walls, and I am going to add swinging doors on the other side of the hallway, not visible by the camera in the initial shot. My animation will use symmetry, leading lines, and rhythm.
Wednesday, October 18, 2017
Camera Angles, Movements, and Shot Types
Crane Down - Moves the audience into the story or scene
Crane Up - Shows how small the character is in comparison to the obstacle
Crane High to Low Angle - Makes the character look strong or imposing and gives the audience a feeling of authority
Handheld Camera - Shaky rigid movements make the audience feel uneasy or uncomfortable
Quick Pan - Quickly changes the emotional direction, usually by revealing a problem
Push In - Gives a feeling of surprise or shock
Slow Dolly In - Makes us feel uncomfortable and share emotions with the character
Slow Dolly Out - Makes us empathize with the character who looks emotionally lost or abandoned
Dolly Across - Reveals action or a change in emotional direction
Glidecam Camera - Makes the scene look epic or dreamlike
Glidecam 360 Reveal - The character looks to be surveying the area, gives audience a sense that something is going to happen
Zolly (Dolly + Zoom) - Gives audience a feeling of overwhelming emotion
Crane Up - Shows how small the character is in comparison to the obstacle
Crane High to Low Angle - Makes the character look strong or imposing and gives the audience a feeling of authority
Handheld Camera - Shaky rigid movements make the audience feel uneasy or uncomfortable
Quick Pan - Quickly changes the emotional direction, usually by revealing a problem
Push In - Gives a feeling of surprise or shock
Slow Dolly In - Makes us feel uncomfortable and share emotions with the character
Slow Dolly Out - Makes us empathize with the character who looks emotionally lost or abandoned
Dolly Across - Reveals action or a change in emotional direction
Glidecam Camera - Makes the scene look epic or dreamlike
Glidecam 360 Reveal - The character looks to be surveying the area, gives audience a sense that something is going to happen
Zolly (Dolly + Zoom) - Gives audience a feeling of overwhelming emotion
Tuesday, October 17, 2017
Thursday, October 12, 2017
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