Wednesday, October 18, 2017

Camera Angles, Movements, and Shot Types

Crane Down - Moves the audience into the story or scene
Crane Up - Shows how small the character is in comparison to the obstacle
Crane High to Low Angle - Makes the character look strong or imposing and gives the audience a feeling of authority
Handheld Camera - Shaky rigid movements make the audience feel uneasy or uncomfortable
Quick Pan - Quickly changes the emotional direction, usually by revealing a problem
Push In - Gives a feeling of surprise or shock
Slow Dolly In - Makes us feel uncomfortable and share emotions with the character
Slow Dolly Out - Makes us empathize with the character who looks emotionally lost or abandoned
Dolly Across - Reveals action or a change in emotional direction
Glidecam Camera - Makes the scene look epic or dreamlike
Glidecam 360 Reveal - The character looks to be surveying the area, gives audience a sense that something is going to happen
Zolly (Dolly + Zoom) - Gives audience a feeling of overwhelming emotion

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